Post by kakashixxx12 on Aug 20, 2011 13:12:50 GMT -5
Bakudo is a broad category of defensive spells which block/repel attacks or freezes enemies in place. This class of spells include Kido; Barriers & Seals.
All barriers can block or reflect attacks of their level and under. Unless stated otherwise.
They are ordered by spell number, the higher the number the stronger the Bakudo. Incantations for all Bakudo are listed underneath their description, obviously the longer the incantation the longer it takes to pull it off. Only lieutenant level Shinigami and higher can use them without the incantation. Using a spell without incantation makes it half as strong.
All Hado/Bakudo that are maintained cost as much as they do to cast each post.
Kudo and Hado are usable by the following ranks under the following conditions (those are power levels not ranks):
1-10= Very low level for Academy Students+
11-30= low level for Squad members+
31-50=Mid level for Seated officers level+
51-79= High level for Lieutenants+
80-99=Forbidden for Captains+
Kudo/Hado must be trained the following are the amount of posts required to get one, the posts must be descent length at least 2-3 paragraphs long;
Very low level=8 posts
low level= 12 posts
mid level=16 posts
high level=20 posts
Forbidden level = 24 posts
If a binding Bakudo is at the same level of power as you it will take you a while to break out of it, if it's power level is above you you are unable to escape. If it is 2 ranks or more below you it is very easy to escape from,and if it is more than 3 ranks below you it will probably not even effect you.
1. Sai- Sai is used primarily to disable an opponent. The practitioner points using his/her index and middle fingers at the intended target(s) causing the targets arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.
Incantation: Bend your knees in fear, cross your arms in weakness, bow your head to the one with power.
4. Hainawa- Hainawa is primarily used to disable an opponent. The practitioner generates crackling yellow energy rope within his/her hand(s) and releases toward the opponent. The energy entangles itself around the opponents arms and body immobilizing them.
Incantation: Freeze god of lightening, halt the skys, turn the winds. Crawl through the earth and expand thy grasp!
8. Seki- Seki is primarily used for deflection. The practitioner generates a orb of light blue energy that rebounds an attack when said attack makes contact with it. The effect not only blocks the attack but repels whatever strikes it.
Incantation: Flood with power, drain with sorrow. Cover thy might with hatred, return to evil!.
9. Geki- Geki is primarily used for disabling. The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a red energy. The same red energy engulfs the body of the target and causes complete paralysis.
Incantation:"Freeze, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
10. Horin- Horin is primarily used to disable. The practioner uses the index and middle fingers and generates an orange hued tendril with spiraling yellow patterns to ensnare the opponent as the tendril wraps around their body immobilizing them. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kido; is able to connect with another one of itself if both have captured a target and bind them together.
Incantation:"Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
21. Sekienton- Sekienton is primarily used for escape. The Practitioner places his hands palms down on the ground and a red smoke bursts forth from the point of contact and swiftly engulfs the surrounding area briefly obscuring the movements of whomever is within the smoke allowing a quick get away.
Incantation:
26. Kyokko- Kyokko hides the target from sight, by bending light. The Bakudo has the ability to totally hide the presence and reiatsu of the user or specified object. Although this only lasts a short amount of time and movement will reveal your reiatsu to people who are skilled at searching for it.
Incantation:
30. Shitotsu Sansen- Shitotsu Sansen is primarily used to disable. The practitioner generates a burst of crackling yellow energy in his/her palm and uses that energy to draw a inverted yellow triangle. The triangle then generates solidified energy in the shape of triangles from the the three points of the inverted triangle. The fired triangles hit the intended target and pin him/her against a nearby surface, slamming into his or her body in three places in the shape of a perfect triangle and immobilize the target.
Incantation:
37. Tsuriboshi- Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.
Incantation:
39. Enkosen-Enkosen is primarily used for defense. The practioner can use either both hands or his/her Zanpakutō in a blocking motion. The spell then generates a dull yellow energy in front of the practitioner that takes the form of a large spinning disk of condensed reiatsu to block low level or lower attacks.
Incantation:
58. Kakushitsuijaku- Kakushituikaku is primarily used for tracking and locating any spiritual force the user focuses on. The practitioner draws a circle with the appropriate symbols set apart in four quadrants upon the ground using a black powder. They then place their hands palms down just under the circle to activate the spell. The circle glows with a blue light as the symbols are animated within the circle, causing various numbers to appear within until the specific set is found. The number set is a variation on longitude and latitude, that all Shinigami know by instinct.
Incantation:"Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
61. Rikujokoro- Rikujokoro is primarily used to disable. The practioner points his/her index finger at the target generating a spark of yellow energy. That energy summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. This technique can also be used after using Hainawa, as the six beams of light form from the light already used in Hainawa.
Incantation:"Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
62. Hyapporankan- Hyapporankan is primarily used to disable. The practitioner generates a blue-white glowing rod of energy in his/her hand and throws it at the intended target. It then duplicates itself into a hundred more rods which rain down on the target pinning him/her against a solid surface completely immobilizing them. The power is hard to dodge in a small area.
Incantation:
63. Sajo Sabaku- Sajo Sabaku is primarily used to disable. The practitioner raises his/her palm up to the target and closes his/her hand into a fist. The spell calls forth a yellow energy in the form of very thick rope to ensnare an opponent, its similar to Bakudo No. 4, but a lot stronger, this spell binds the upper body of a target.
Incantation:
73. Tozansho- Tozansho is primarily used for defense and is capable of blocking any mid level level technique or lower. The spell ignites at a single point as blue energy and extends upward from four points and creates a inverted pyramid that solidifies into a barrier around the caster. The spell is usable around other already active spells. It can also be used to trap people inside of it.
Incantation:
75. Gochutekkan- Gochutekkan is used primarily to disable. The practitioner clasps his/her hands together as five small yellow orbs with skinny tails emerge from between his clasped hands. They move up above his/her head and form into a circle of five. The practitioner raises his clasped hands up above his head and then down sending the orbs into the ground. A bright light is generated in the sky above the intended target which summons five incredibly-tall and thick pillars, which are connected to each other by chains, to pin a target to the ground.
Incantation:"Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
77. Tenteikura- Tenteikura is primarily used for communication. The practioner draws symbols upon his/her arms, hands and the ground using a black powder. The practioner then places his/her palms away in front and generates a glowing rectangular box. He/She then inacts various movements of the hands to create various root-like extensions in the air which connect to the glowing rectangle. Upon once again placing his/her hands up to the rectangle and activating the spell the root-like extensions glow creating a network extending out from the rectangle. The spell transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Incantation:"Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
79. Kuyo Shibari- Kuyo Shibari is primarily used to disable. The practitioner creates eight black holes with purple outlines that emit spiritual energy in the personal space surrounding the target, with the ninth black hole manifesting in the center of the target's chest. This serves the point to severely immobilize the target.
Incantation:
81. Danku;- Danku; is primarily used for defense. The practitioner creates a translucent barrier in the form of a large rectangular wall. It is capable of stopping Hado up to #89.
Incantation:
99, Part 1. Kin- Kin is primarily used to disable. The practioner holds his palms away from him/her with the arms extended out to the sides and clasps his/her hands together with the fingers intertwined intricately. The spell then binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.
Incantation:
99, Part 2. Bankin-Bankin is primarily used to disable. The practitioner slams his/her fingers into the ground releasing white spiritual energy that forms into a white fabric. The fabric engulfs the opponent completely covering him/her from head to toe (First Song), the opponent is then stabbed by numerous metal bolts (Second Song), and then the opponent is smashed with an immense metal cube from above (Final Song).
Incantation:First Song: Halting Fabric. Second Song: Hundred Linked Bolts. Final Song: Great Seal of 10,000 Forbiddings.
All barriers can block or reflect attacks of their level and under. Unless stated otherwise.
They are ordered by spell number, the higher the number the stronger the Bakudo. Incantations for all Bakudo are listed underneath their description, obviously the longer the incantation the longer it takes to pull it off. Only lieutenant level Shinigami and higher can use them without the incantation. Using a spell without incantation makes it half as strong.
All Hado/Bakudo that are maintained cost as much as they do to cast each post.
Kudo and Hado are usable by the following ranks under the following conditions (those are power levels not ranks):
1-10= Very low level for Academy Students+
11-30= low level for Squad members+
31-50=Mid level for Seated officers level+
51-79= High level for Lieutenants+
80-99=Forbidden for Captains+
Kudo/Hado must be trained the following are the amount of posts required to get one, the posts must be descent length at least 2-3 paragraphs long;
Very low level=8 posts
low level= 12 posts
mid level=16 posts
high level=20 posts
Forbidden level = 24 posts
If a binding Bakudo is at the same level of power as you it will take you a while to break out of it, if it's power level is above you you are unable to escape. If it is 2 ranks or more below you it is very easy to escape from,and if it is more than 3 ranks below you it will probably not even effect you.
1. Sai- Sai is used primarily to disable an opponent. The practitioner points using his/her index and middle fingers at the intended target(s) causing the targets arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.
Incantation: Bend your knees in fear, cross your arms in weakness, bow your head to the one with power.
4. Hainawa- Hainawa is primarily used to disable an opponent. The practitioner generates crackling yellow energy rope within his/her hand(s) and releases toward the opponent. The energy entangles itself around the opponents arms and body immobilizing them.
Incantation: Freeze god of lightening, halt the skys, turn the winds. Crawl through the earth and expand thy grasp!
8. Seki- Seki is primarily used for deflection. The practitioner generates a orb of light blue energy that rebounds an attack when said attack makes contact with it. The effect not only blocks the attack but repels whatever strikes it.
Incantation: Flood with power, drain with sorrow. Cover thy might with hatred, return to evil!.
9. Geki- Geki is primarily used for disabling. The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a red energy. The same red energy engulfs the body of the target and causes complete paralysis.
Incantation:"Freeze, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
10. Horin- Horin is primarily used to disable. The practioner uses the index and middle fingers and generates an orange hued tendril with spiraling yellow patterns to ensnare the opponent as the tendril wraps around their body immobilizing them. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kido; is able to connect with another one of itself if both have captured a target and bind them together.
Incantation:"Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
21. Sekienton- Sekienton is primarily used for escape. The Practitioner places his hands palms down on the ground and a red smoke bursts forth from the point of contact and swiftly engulfs the surrounding area briefly obscuring the movements of whomever is within the smoke allowing a quick get away.
Incantation:
26. Kyokko- Kyokko hides the target from sight, by bending light. The Bakudo has the ability to totally hide the presence and reiatsu of the user or specified object. Although this only lasts a short amount of time and movement will reveal your reiatsu to people who are skilled at searching for it.
Incantation:
30. Shitotsu Sansen- Shitotsu Sansen is primarily used to disable. The practitioner generates a burst of crackling yellow energy in his/her palm and uses that energy to draw a inverted yellow triangle. The triangle then generates solidified energy in the shape of triangles from the the three points of the inverted triangle. The fired triangles hit the intended target and pin him/her against a nearby surface, slamming into his or her body in three places in the shape of a perfect triangle and immobilize the target.
Incantation:
37. Tsuriboshi- Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.
Incantation:
39. Enkosen-Enkosen is primarily used for defense. The practioner can use either both hands or his/her Zanpakutō in a blocking motion. The spell then generates a dull yellow energy in front of the practitioner that takes the form of a large spinning disk of condensed reiatsu to block low level or lower attacks.
Incantation:
58. Kakushitsuijaku- Kakushituikaku is primarily used for tracking and locating any spiritual force the user focuses on. The practitioner draws a circle with the appropriate symbols set apart in four quadrants upon the ground using a black powder. They then place their hands palms down just under the circle to activate the spell. The circle glows with a blue light as the symbols are animated within the circle, causing various numbers to appear within until the specific set is found. The number set is a variation on longitude and latitude, that all Shinigami know by instinct.
Incantation:"Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
61. Rikujokoro- Rikujokoro is primarily used to disable. The practioner points his/her index finger at the target generating a spark of yellow energy. That energy summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. This technique can also be used after using Hainawa, as the six beams of light form from the light already used in Hainawa.
Incantation:"Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
62. Hyapporankan- Hyapporankan is primarily used to disable. The practitioner generates a blue-white glowing rod of energy in his/her hand and throws it at the intended target. It then duplicates itself into a hundred more rods which rain down on the target pinning him/her against a solid surface completely immobilizing them. The power is hard to dodge in a small area.
Incantation:
63. Sajo Sabaku- Sajo Sabaku is primarily used to disable. The practitioner raises his/her palm up to the target and closes his/her hand into a fist. The spell calls forth a yellow energy in the form of very thick rope to ensnare an opponent, its similar to Bakudo No. 4, but a lot stronger, this spell binds the upper body of a target.
Incantation:
73. Tozansho- Tozansho is primarily used for defense and is capable of blocking any mid level level technique or lower. The spell ignites at a single point as blue energy and extends upward from four points and creates a inverted pyramid that solidifies into a barrier around the caster. The spell is usable around other already active spells. It can also be used to trap people inside of it.
Incantation:
75. Gochutekkan- Gochutekkan is used primarily to disable. The practitioner clasps his/her hands together as five small yellow orbs with skinny tails emerge from between his clasped hands. They move up above his/her head and form into a circle of five. The practitioner raises his clasped hands up above his head and then down sending the orbs into the ground. A bright light is generated in the sky above the intended target which summons five incredibly-tall and thick pillars, which are connected to each other by chains, to pin a target to the ground.
Incantation:"Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
77. Tenteikura- Tenteikura is primarily used for communication. The practioner draws symbols upon his/her arms, hands and the ground using a black powder. The practioner then places his/her palms away in front and generates a glowing rectangular box. He/She then inacts various movements of the hands to create various root-like extensions in the air which connect to the glowing rectangle. Upon once again placing his/her hands up to the rectangle and activating the spell the root-like extensions glow creating a network extending out from the rectangle. The spell transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Incantation:"Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
79. Kuyo Shibari- Kuyo Shibari is primarily used to disable. The practitioner creates eight black holes with purple outlines that emit spiritual energy in the personal space surrounding the target, with the ninth black hole manifesting in the center of the target's chest. This serves the point to severely immobilize the target.
Incantation:
81. Danku;- Danku; is primarily used for defense. The practitioner creates a translucent barrier in the form of a large rectangular wall. It is capable of stopping Hado up to #89.
Incantation:
99, Part 1. Kin- Kin is primarily used to disable. The practioner holds his palms away from him/her with the arms extended out to the sides and clasps his/her hands together with the fingers intertwined intricately. The spell then binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.
Incantation:
99, Part 2. Bankin-Bankin is primarily used to disable. The practitioner slams his/her fingers into the ground releasing white spiritual energy that forms into a white fabric. The fabric engulfs the opponent completely covering him/her from head to toe (First Song), the opponent is then stabbed by numerous metal bolts (Second Song), and then the opponent is smashed with an immense metal cube from above (Final Song).
Incantation:First Song: Halting Fabric. Second Song: Hundred Linked Bolts. Final Song: Great Seal of 10,000 Forbiddings.